Monday, October 24, 2016

Modeling Reality with Virtual Worlds

What are different ways these virtual worlds can be used? What are the pros and cons? Be specific. How do virtual worlds foster creativity? What do you think the future of virtual worlds will look like?

There are many ways these virtual worlds can be used. They be can be used to create new innovation of technology and develop an outlook of the real world. It also can be a place to foster creativity within these virtual worlds in order to expand their knowledge about the world. In the article After Second Life, Can Virtual World's Get a Reboot?, Diane Mehta mentions that "Minecraft is a virtual world" that helps kids to expand their imaginations to connect with others and create or build new things. They have the ability to build upon their thought process to become a better critical thinker. Virtual world's gives us the opportunity to collaborate with others. It can be used as a platform of economic ventures to provide growth in different industries on a global scale. Most of these virtual worlds have many advantages. One of these advantage is that we allow these online users to continuously explore the virtual world to obtain some sort of "entertainment, social connection, and learning." Virtual worlds allows developers to construct their view of the world. They can gather pictures of different types of environments and texturing the pictures to make it what they want it to look like. After the process, there is enormous emphasis of brainstorm collaboration within this groups to understand how will the avatars interact with their surroundings. Likewise, one of the major disadvantages of virtual world is that they don't posses no future goal advancement in the business world. No one has been able to become creative enough to think outside the box or to go beyond the limits of the virtual world. Virtual worlds still isn't capable for "a full monetization plan" to provide funds towards this project.

Virtual world's do foster creativity for individuals that have a disorder. It can promote social interaction to break away from their shyness. In the article, iReport: 'Naughty Auties' battle autism with virtual interaction, by Nicole Said, describes how virtual world can help people you have autism gain the ability to become more creative. By walking into this virtual name "Naught Auties" created by David Savill, a virtual resource center for those with autism you encounter several avatars that help others with autism to help cope their fear with the conditions. They are allowed to find more information about the condition and spread the awareness through this virtual world. It creates a "comfort zone" for others to become comfortable to speak with others with the disorder. It generates them to break out of their shells and allows them to be themselves.

In the future, virtual world will continue to evolve and become a huge influence on our daily lives.  Virtual world will begin to push beyond the boundaries of the human body and become acquaint with the real world. You will be able to live inside this virtual environment. The brain will be to smell, taste, touch, hear around your surroundings.

No comments:

Post a Comment